It’s incredibly difficult to see who needs help in the larger group of people playing WvW. When you join a group, a maximum of five teammate portraits show up on the left hand side of your screen. You can’t even see where everyone else is unless someone has marked themselves a raid leader. Upon transporting to the Mists (where WvW takes place) you cannot join a raid group or teleport to where everyone else is. I was excited to try the large group PvP in the World vs World battle, but was sorely disappointed.
So while it is “accessible”, it honestly truly sucks until you level up a fair bit. In PvP, however, your low level character is pretty much entirely useless, as while your level and skills are scaled, your gear is not. One of the key features of Guild Wars 2 is the level scaling: anyone can join PvP and anyone can go to any area. I loved exploring the different zones and finding all the different vistas some were easy to get to, and some were incredibly difficult! I also enjoyed the variety in each area: each map and location looks unique, although some have echoes of World of Warcraft, which disappointed me: the Sylvari starting area just felt like the world of Night Elves to me, and the Norn areas echoed the Dwarven mountains.
One of the primary ways in which you can interact with the world is by exploring vistas: areas that produce a cinematic cut scene showcasing the nearby scenery. The first and most obvious thing I noticed about the game is that it is truly and wonderfully beautiful. After a long hiatus from Guild Wars, and a disappointing return to World of Warcraft with the Mists of Pandaria expansion, I decided to try Guild Wars 2.